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  • Submission to Brackeys Game Jam 2025.2

Fisherman's Curse

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Devlog

  • Devlog #2 — Brackeys Jam 2025.2 submission
    August 29, 2025 by TrickyZergis#godot, #devlog, #indie, #gamejam, #jam, #game, #action
    I submitted my game to Brackeys Game Jam 2025! Current scope: two enemy types, a temporary boss, the base layout for Chapter 1, a working game loop (spawn - survive - level up - death/restart), meta-p... Continue reading
  • Devlog #1 - Why 10 minutes per run?
    August 22, 2025 by TrickyZergis#devlog, #fishermans-curse, #indie, #survivorslike, #gamedev, #gameplay, #chapterdesign, #progression, #survivalgame, #flowchart, #feedback, #darkfantasy
    Isn't it boring? Isn't it too long? OR maybe too short, for a full chapter? In Fisherman's Curse each chapter is built around a 10-minute survival before the boss shows up. That number might sound too... Continue reading
  • Devlog #0 – First Look at Fisherman’s Curse
    August 16, 2025 by TrickyZergis
    2
    #devlog, #survivors-like, #roguelike, #indie, #game-dev, #dark-phantasy, #horror
    Hey everyone, this is my very first devlog for Fisherman’s Curse . This whole thing started as a small survivors-like test project, but I wanted to push it further - add a darker vibe, more tension... Continue reading
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