Fisherman's Curse
Devlog
- August 29, 2025 by TrickyZergis#godot, #devlog, #indie, #gamejam, #jam, #game, #actionI submitted my game to Brackeys Game Jam 2025! Current scope: two enemy types, a temporary boss, the base layout for Chapter 1, a working game loop (spawn - survive - level up - death/restart), meta-p... Continue reading
- August 22, 2025 by TrickyZergis#devlog, #fishermans-curse, #indie, #survivorslike, #gamedev, #gameplay, #chapterdesign, #progression, #survivalgame, #flowchart, #feedback, #darkfantasyIsn't it boring? Isn't it too long? OR maybe too short, for a full chapter? In Fisherman's Curse each chapter is built around a 10-minute survival before the boss shows up. That number might sound too... Continue reading
- August 16, 2025 by TrickyZergis2#devlog, #survivors-like, #roguelike, #indie, #game-dev, #dark-phantasy, #horrorHey everyone, this is my very first devlog for Fisherman’s Curse . This whole thing started as a small survivors-like test project, but I wanted to push it further - add a darker vibe, more tension... Continue reading