Devlog #2 — Brackeys Jam 2025.2 submission


I submitted my game to Brackeys Game Jam 2025! Current scope: two enemy types, a temporary boss, the base layout for Chapter 1, a working game loop (spawn - survive - level up - death/restart), meta-progression between runs, and three distinct abilities.

I'm proud of input responses, basic readability, and a stable loop.
What’s still rough - encounter balance, effects and audio, and some UI edges.

Thanks for checking it out - feedback on pacing and difficulty is especially helpful.

Files

FISHERMAN'S CURSE (WEB) Play in browser
1 day ago
FISHERMAN'S CURSE (WINDOWS) 99 MB
1 day ago
FISHERMAN'S CURSE (LINUX) 72 MB
1 day ago

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