Devlog #2 — Brackeys Jam 2025.2 submission


I submitted my game to Brackeys Game Jam 2025! Current scope: two enemy types, a temporary boss, the base layout for Chapter 1, a working game loop (spawn - survive - level up - death/restart), meta-progression between runs, and three distinct abilities.

I'm proud of input responses, basic readability, and a stable loop.
What’s still rough - encounter balance, effects and audio, and some UI edges.

Thanks for checking it out - feedback on pacing and difficulty is especially helpful.

Files

FISHERMAN'S CURSE (WEB) Play in browser
49 days ago
FISHERMAN'S CURSE (WINDOWS) 99 MB
49 days ago
FISHERMAN'S CURSE (LINUX) 72 MB
49 days ago

Get Fisherman's Curse

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